# Set to blank for an appropriate amount to be chosen automatically. # Maximum number of blocks to be queued that are to be loaded from file. # Maximum number of blocks that can be queued for loading. # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose # Level of logging to be written to debug.txt. # Files that are not present would be fetched the usual way # (obviously, remote_media should end with a slash) # $filename should be accessible from $remote_media$filename via cURL # Specifies URL from which client fetches media instead of using UDP # Can be set to true to disable shutting down on invalid world data # Length of a server tick and the interval at which objects are generally updated over network #full_block_send_enable_min_time_from_building = 2.0 # This determines how long they are slowed down after placing or removing a node. # To reduce lag, block transfers are slowed down when a player is building something. # Interval of saving important changes in the world # Maximum number of statically stored objects in a block With default time_speed 365 days = 5 real days for year. # Length of year in days for seasons change. # Interval of sending time of day to clients #max_clearobjects_extra_loaded_blocks = 4096 # memory consumption (4096=100MB, as a rule of thumb) # This is a trade-off between sqlite transaction overhead and # Number of extra blocks that can be loaded by /clearobjects at once # From how far blocks are generated for clients (value * 16 nodes) # From how far blocks are sent to clients (value * 16 nodes) Max_simultaneous_block_sends_server_total = 30 #max_simultaneous_block_sends_server_total = 10000 # how many blocks are flying in the wire simultaneously per server Max_simultaneous_block_sends_per_client = 1 # how many blocks are flying in the wire simultaneously per client # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) # from how far client knows about objects # "error" = abort on usage of deprecated call (suggested for mod developers) # "log" = mimic and log backtrace of deprecated call (default for debug) # "legacy" = (try to) mimic old behaviour (default for release) # If true, actions are recorded for rollback # If true, disable cheat prevention in multiplayer # If true, new players cannot join with an empty password # If this is set, players will always (re)spawn at the given position Unlimited_player_transfer_distance = true # Whether players are shown to clients without any range limit # Gives some stuff to players at the beginning # A chosen map seed for a new map, leave empty for random # Time in seconds for item entity to live. # Set to true to disallow old clients from connecting # See /privs in game for a full list on your server and mod configuration. # Available privileges: interact, shout, teleport, settime, privs. # Enable players getting damage and dying # Set to true to enable creative mode (unlimited inventory) # Whether to enable players killing each other # Maximum number of players connected simultaneously Motd = Bienvenue sur le serveur Framinetest :-) Rendez-vous sur le site pour avoir davantage d'informations et/ou rejoignez-nous sur le forum pour échanger ! Texture_path = /home/minetest/.minetest/textures/server/ # map-dir = /home/minetest/.minetest/worlds/Framinetest/ # World directory (everything in the world is stored here) # Default game (default when creating a new world) # restricted to IPv6 clients, depending on system configuration. if you want to announce your ipv6 address Server_description = Le bac à sable pédagogique de Framasoft pour « imaginer votre monde » ! Le serveur s’est normalement relancé automatiquement. Kick_msg_crash = "Le serveur a expérimenté une erreur interne. Kick_msg_shutdown = "Fermeture du Serveur" Le fichier nf, que l'on place souvent dans /home/user/.minetest, contient toute une série de paramètres à configurer pour personnaliser votre serveur.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |